Initialize engine version: 4.6.0b17 (2d43734a3870)
GfxDevice: creating device client; threaded=1
Direct3D:
    Version:  Direct3D 9.0c [nvd3dum.dll 9.18.13.1106]
    Renderer: NVIDIA GeForce GTX 260
    Vendor:   NVIDIA
    VRAM:     875 MB (via DXGI)
    Caps:     Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=0 INTZ=1 RAWZ=0 NULL=1 RESZ=0 SlowINTZ=0
Begin MonoManager ReloadAssembly
Platform assembly: E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\Assembly-UnityScript-firstpass.dll (this message is harmless)
Loading E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\Assembly-UnityScript-firstpass.dll into Unity Child Domain
Platform assembly: E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\nunit.framework.dll (this message is harmless)
Loading E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\nunit.framework.dll into Unity Child Domain
Platform assembly: E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\Jboy.Core.dll (this message is harmless)
Loading E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\Jboy.Core.dll into Unity Child Domain
Platform assembly: E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\Jboy.dll (this message is harmless)
Loading E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\Jboy.dll into Unity Child Domain
Platform assembly: E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\DecalSystem.Runtime.dll (this message is harmless)
Loading E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\DecalSystem.Runtime.dll into Unity Child Domain
Platform assembly: E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\uGameDB.dll (this message is harmless)
Loading E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\uGameDB.dll into Unity Child Domain
Platform assembly: E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\uLink.dll (this message is harmless)
Loading E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\uLink.dll into Unity Child Domain
Platform assembly: E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\uLobby.dll (this message is harmless)
Loading E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\uLobby.dll into Unity Child Domain
- Completed reload, in  0.080 seconds
desktop: 1920x1080 60Hz; virtual: 3840x1080 at 0,0
<RI> Initializing input.

<RI> Input initialized.

Platform assembly: E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\Work\BattleArenaDrones\builds\0.0.9\Win\game_Data\Managed\System.Core.dll (this message is harmless)
ServerLobby Requested
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

Fallback handler could not load library E:/Work/BattleArenaDrones/builds/0.0.9/Win/game_Data/Mono/libc
Fallback handler could not load library E:/Work/BattleArenaDrones/builds/0.0.9/Win/game_Data/Mono/.\libc
Fallback handler could not load library E:/Work/BattleArenaDrones/builds/0.0.9/Win/game_Data/Mono/libc
Connected to lobby
 
(Filename: C:/BuildAgent/work/d63dfc6385190b60/artifacts/StandalonePlayerGenerated/UnityEngineDebug.cpp Line: 49)

